๐น Section A: Classes & Objects
Q1. (Scenario Based)
A college wants to manage student information.
Write a Java program to:
- Create a class
Student - Include data members:
id,name,marks - Add a method to display student details
- Create at least 3 student objects and display their data
Q2. (Scenario Based)
A company needs to store employee details.
Write a Java program to:
- Create a class
Employee - Store
empId,name,salary - Display employee details using a method
Q3. (Scenario Based)
A construction company wants to calculate area of plots.
Write a Java program to:
- Create a class
Rectangle - Add methods to calculate area and perimeter
- Display results
Q4. (Scenario Based)
A sports academy tracks player performance.
Write a Java program to:
- Create a class
Player - Store player name and score
- Display player details
Q5. (Scenario Based)
A library wants to manage books.
Write a Java program to:
- Create a class
Book - Include
title,author,price - Display book information
๐น Section B: Constructors
1. Constructor with Validation and Method Logic
Create a class Student with:
- Attributes:
name(String),marks(int) - Constructor to initialize values (marks must be 0โ100, else set to -1)
- Method
getGrade()that returns:- A (โฅ90), B (โฅ75), C (โฅ50), F (<50)
Task: Create multiple students and print their grades.
2. Constructor Overloading with Business Logic
Create a class Product with:
- Attributes:
productId,name,price,discount - Constructors:
- One without discount (default = 0)
- One with discount
- Method
finalPrice()that calculates price after discount
Task: Show final price for different products.
3. Copy Constructor with Deep Copy Concept
Create a class Address with:
- Attributes:
city,pincode
Create another classEmployeewith: - Attributes:
name,Address address - Parameterized constructor
- Copy constructor (ensure deep copy, not reference copy)
Task: Modify copied objectโs address and verify original is unchanged.
4. Constructor Chaining with Calculation
Create a class Box with:
- Attributes:
length,width,height - Constructors:
- Default (1,1,1)
- Two parameters (height default = 1)
- Three parameters
- Use constructor chaining
- Method
volume()
Task: Calculate volume for different objects.
5. Static Members with Constructor Logic
Create a class BankAccount with:
- Attributes:
accountNumber,balance - Static variable:
totalAccounts - Constructor increments count and auto-generates account number
- Method
deposit(double amt)
Task: Track total accounts created.
6. Immutable Class Using Constructor
Create a class ImmutableStudent:
- Private final attributes:
name,rollNo - Initialize using constructor
- Only getter methods, no setters
Task: Prove object cannot be modified after creation.
7. Constructor with Array Initialization
Create a class Library with:
- Attribute: array of
Bookobjects - Constructor initializes array with given size
- Method to add book details and display all books
Task: Manage multiple books using constructors.
8. Constructor with Exception Handling
Create a class User with:
- Attributes:
username,password - Constructor:
- Username must not be empty
- Password must be at least 6 characters
- Throw exception if invalid
Task: Handle invalid inputs using try-catch.
9. Constructor + Object Composition
Create a class Engine with:
- Attributes:
type,horsePower
Create a class Car with:
- Attributes:
brand,Engine engine - Constructor initializes both objects
- Method
displayCarDetails()
Task: Demonstrate object composition using constructors.
10. Constructor + Method Overloading + Logic
Create a class Calculator with:
- Constructor prints “Calculator Initialized”
- Overloaded methods:
add(int a, int b)add(double a, double b)
- Method
multiply(int a, int b)
Task: Demonstrate constructor execution and method overloading.
๐น Section C: Inheritance
Q11. (Scenario Based)
An animal simulation system needs common and specific behaviors.
Write a Java program to:
- Create base class
Animal - Derive class
Dog - Display sound
Q12. (Scenario Based)
A company wants to manage employee hierarchy.
Write a Java program to:
- Create classes
PersonandEmployee - Inherit properties and display details
Q13. (Scenario Based)
A company has multiple levels of management.
Write a Java program to:
- Implement multilevel inheritance (
Person โ Employee โ Manager)
Q14. (Scenario Based)
A drawing application supports multiple shapes.
Write a Java program to:
- Create base class
Shape - Derive
CircleandRectangle - Calculate area
Q15. (Scenario Based)
A system needs to reuse parent class initialization.
Write a Java program to:
- Use
superkeyword to call parent constructor
๐น Section D: Method Overloading
Q16. (Scenario Based)
A system needs to perform different operations using the same method name.
Write a Java program to:
- Create class
Calculator - Overload method
calculate()for:- Adding two numbers
- Adding three numbers
- Display results
Q17. (Scenario Based)
A geometry tool calculates area for different shapes.
Write a Java program to:
- Overload method
area()for circle and rectangle
Q18. (Scenario Based)
A student system stores different types of data.
Write a Java program to:
- Overload method
display()for different parameters
Q19. (Scenario Based)
A calculator handles different data types.
Write a Java program to:
- Overload method for
int,double
Q20. (Scenario Based)
A printing system needs multiple formats.
Write a Java program to:
- Overload method
print()
๐น Section E: Method Overriding
Q21. (Scenario Based)
An animal system needs specific sound behavior.
Write a Java program to:
- Override method
sound()in subclass
Q22. (Scenario Based)
A vehicle system needs different running behavior.
Write a Java program to:
- Override method
run()in subclass
Q23. (Scenario Based)
A system needs runtime decision for method execution.
Write a Java program to:
- Demonstrate runtime polymorphism
Q24. (Scenario Based)
A company customizes behavior of inherited methods.
Write a Java program to:
- Use
@Overrideannotation
Q25. (Scenario Based)
A system wants to extend parent functionality.
Write a Java program to:
- Override method and call parent method using
super
๐น Section F: Polymorphism
Q26. (Scenario Based)
A payroll system calculates salary differently for employees.
Write a Java program to:
- Create class
Employee - Subclasses:
FullTime,PartTime - Use dynamic method dispatch
Q27. (Scenario Based)
A system processes different types of payments.
Write a Java program to:
- Use parent reference for multiple payment types
Q28. (Scenario Based)
A system handles different object types using one reference.
Write a Java program demonstrating upcasting
Q29. (Scenario Based)
A system needs access to child-specific methods.
Write a Java program demonstrating downcasting
Q30. (Scenario Based)
A system needs flexible method execution.
Write a Java program using runtime polymorphism
๐น Section G: Encapsulation
Q31. (Scenario Based)
A bank needs to protect customer data.
Write a Java program to:
- Create class
BankAccount - Use private variables
- Provide deposit and withdraw methods
Q32. (Scenario Based)
A system restricts direct access to data.
Write a Java program using getters and setters
Q33. (Scenario Based)
A system validates user input.
Write a Java program to:
- Add validation in setter method
Q34. (Scenario Based)
A company hides internal data from users.
Write a Java program demonstrating data hiding
Q35. (Scenario Based)
A system ensures controlled access to variables.
Write a Java program using encapsulation
๐น Section H: Abstraction
Q36. (Scenario Based)
A drawing system defines common structure for shapes.
Write a Java program to:
- Create abstract class
Shape - Define abstract method
area()
Q37. (Scenario Based)
A vehicle system defines common operations.
Write a Java program using abstract class
Q38. (Scenario Based)
A system uses both abstract and concrete methods.
Write a Java program demonstrating abstract class
Q39. (Scenario Based)
A payroll system needs flexible salary calculation.
Write a Java program using abstract class Employee
Q40. (Scenario Based)
A system models real-world abstraction.
Write a Java program using abstract class
๐น Section I: Interfaces
Q41. (Scenario Based)
A system defines common behavior for vehicles.
Write a Java program to:
- Create interface
Vehicle - Implement in
CarandBike
Q42. (Scenario Based)
A system requires multiple capabilities.
Write a Java program to:
- Implement multiple interfaces
Q43. (Scenario Based)
A system extends interface functionality.
Write a Java program demonstrating interface inheritance
Q44. (Scenario Based)
A system uses default functionality in interfaces.
Write a Java program using default methods
Q45. (Scenario Based)
A system simulates multiple inheritance.
Write a Java program using interfaces
๐น Section J: Integrated Real-World Problems
Q46. (Scenario Based)
A library wants to manage books and users.
Design a Java program using OOP principles
Q47. (Scenario Based)
A school needs a result management system.
Design using classes and inheritance
Q48. (Scenario Based)
A bank needs a complete account management system.
Design using encapsulation and inheritance
Q49. (Scenario Based)
An e-commerce system processes different payment methods.
Design using polymorphism
Q50. (Scenario Based)
A vehicle rental company needs a system to manage vehicles and bookings.
Design using OOP concepts